From 2018 till now I have been working on video games. First starting in the Unity Engine and afterwards also in Unreal Engine. After looking over my skillset I have decided to specialize in Technical Design. Coming from a Programming background has definitely helped me in my design. It allowed me to create and shape my vision more accurately.
After pursueing Game Programming and Development at SintLucas, I went to pursue further into the field. Finding myself currently studying Game Design and Production at Breda University of Applied Sciences, specializing in Tech Design.
I also have a knack for Audio Design ♪ and Implementation I am looking forward to delving more into this element so I could communicate better with the audio teams. Making sure the audio implementation pushes a game to further levels.
Unreal Engine
Blueprinting
Scriptable Tools (UE 5.2)
Editor Utility Widgets (UE 5.2)
Unity Engine
C#
Miro
Trello / Jira / HacknPlan
Perforce / Git
DaVinci Resolve
Ableton / Reaper
Wwise / FMod
Systems Design
Technical Design
Research & Documentation
Prototyping
Playtesting & Iterating
UI/UX
Ideating
Open-minded (receiving feedback)
Optimistic
Objectivity
Listening
Adaptable
Fluent in Dutch
Fluent in English
It's hard to find all games that shaped me as a person or designer, I feel like these games inspired me to (further) pursue game Design.
Minecraft - The exploration
Portal (& Portal 2)
Kirby and the Forgotten land
Inscryption
Super Mario Galaxy
Fortnite
Marvel Rivals